actavis.dev
I do matching decompilation and reverse engineering, mostly PlayStation 1. The idea is to write C that compiles to the exact bytes the original build produced, which means a lot of MIPS R3000, overlay layouts, and coaxing a 1997 compiler into agreeing with you. Outside of that I'm into consoles, emulation, and tooling that sits close to the hardware.
The C on the left compiles to exactly the bytes the 1997 disc shipped. Every one of these sat unmatched for a while; the note says which single decision closed it.
Functions that do not match yet, with the exact residual and everything already ruled out. A parked function is a hypothesis, not a verdict: several have fallen on a re-read.
Declarative and reproducible. The whole machine is one flake, rebuilt from a git repo rather than configured by hand. Hyprland, foot, neovim.
Things that run in the page rather than being written about. The dashboard is the original Xbox one, built from Theseus with emscripten and rendering through WebGL 2.